I'll fully admit that as much fun as I was having with Donkey Kong Country Returns, I was just a smidge underwhelmed in my first hour. But that'd be a spoiler if I said anything more… And at least Donkey Kong Country Returns makes it perfectly clear why a giant banana horde has been stolen. Rool and his evil gang from the Super NES original, it was in this area that Retro Studios made the game its own with a brand new set of baddies and end bosses. While Donkey Kong Country purists may cry foul with the omission of K. DK's banana horde has been swiped and his jungle buddies hypnotized by a new troupe of bad guys. Other than this change, Donkey Kong Country Returns is the tried and true Donkey Kong Country experience, completely refreshed and updated for the current generation of gamers. With the power of the Wii, the prerendered graphics style has been replaced with real-time visuals. And even with its more modest production values compared to Retro's last three products, Donkey Kong Country Returns comes out a better 2D platformer than Mario's own Wii revisit a year ago. Wii: old school values using new school techniques. Instead, it looks like the team applied the same design process Nintendo did with New Super Mario Bros. Retro Studios didn't set out to expand on the classic in the same way it did with the Metroid Prime series. In later years, Rare branched out and attempted a 3D platformer in Donkey Kong 64, and Nintendo's Tokyo team (the Mario Galaxy developers) tried its hand with the brilliantly creative Donkey Kong Jungle Beat on the GameCube, but Donkey Kong Country Returns is the big guy's first true starring role on the Wii console, bringing DK back to his original old-school platforming days on the Super NES.
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